Space Exploration Posters, Courtesy of the Jet Propulsion Lab
Posted by Rebecca Blake on December 28, 2017
NASA’s Jet Propulsion Lab gave us all a lovely holiday gift: a series of space exploration posters, free for downloading and printing. The series, titled Visions of the Future, channels retro poster design from the WPA-era to tout vacation destinations such as Ceres, Jupiter, and Kepler-186f (the first earth-sized planet speculated to be capable of sustaining life). The files can be downloaded as high resolution TIFFs or PDFs, at 20x30”.
The posters are the creation of “The Studio,” a team of designers, illustrators, and visual strategists at the JPL. The Studio creates visuals, such as the space exploration poster series, which communicate the excitement and vision of the JPL. However, their mission goes beyond that of a typical art department. In a video created by The Otis Report on the Creative Economy, Dan Goods, Visual Strategist at The Studio, and Charles Elachi, PhD, Director of the JPL, speak about the importance of the exchange of ideas and inspiration between The Studio and JPL engineers and scientists.
That collaboration is evident in the Visions of the Future poster series. While depicting fanciful interpretations of each planet and moon, The Studio staff solicited feedback from JPL scientists. That red foliage on Kepler-186f? That was inspired by the information that the light spectrum radiated by Kepler’s star is a different spectrum than earth’s sun. On a background page on the poster series, creative strategist David Delgado, illustrator Joby Harris, and typographer Lois Kim describe the thought process behind each poster. Our only quibble with the series? We would have loved to have seen a rendition of Saturn – what would The Studio have done with those rings!?
Poster thumbnails, courtesy NASA/JPL-Caltech
Credits for the posters
Dan Goods, David Delgado
Liz Barrios De La Torre (Ceres, Europa)
Stefan Bucher (Jupiter Design)
Invisible Creature (Grand Tour, Mars, Enceladus)
Joby Harris (Kepler 16b, Earth, Kepler 186f, PSO J318.5-22, Titan)
Jessie Kawata (Venus)
Lois Kim (Typography for Venus and Europa)
Ron Miller (Jupiter Illustration)
Illustrator and Member Cindy Salans Rosenheim Joins ADAA Judging Panel
Posted by Rebecca Blake on July 14, 2017
Guild member Cindy Salans Rosenheim was asked to join the judging panel for the prestigious Adobe Design Achievements Awards, the international student awards co-produced with ico-D. As an illustrator working primarily in watercolor and pen-and-ink, Rosenheim brings unique traditional skills to the panel of judges. Her work encompasses illustration for fashion and food, loose journalistic on-site sketches, more tightly-rendered editorial and children’s book illustration, and even hand lettering, maps, and calligraphy. Rosenheim joined Guild member Theresa Whitehill of Colored Horse Studios, who is participating on the panel for a second year. (We covered Theresa’s experience on the panel last month.)
A native of San Francisco, Rosenheim has spent most of her career working and raising a family in the Bay Area. She attended college at Tufts University, earning a BA in Art History and French. Upon graduation, she moved to the Midwest, spending two years as a staff artist with Hallmark Cards before moving to Chicago to work in a number of illustration studios. Her side client list reflects her breadth of experience, and includes companies (McKesson, Bain & Co. Inc;), major brands (Charles Schwab, American Girls Brands, Hasbro, Warner Brothers), periodicals (New York Times, Wall Street Journal, Harvard Magazine – Harvard University, Natural Health Magazine), and publishing houses (Random House, Macmillan Publishing, Ten Speed Press), among others. You can view her work on her website.
Below: Viana’s Italian garden. © Cindy Salans Rosenheim. Used with permission.
ICON 10 Education Symposium Call for Abstracts on “Teaching in the Future”
Posted by Rebecca Blake on June 30, 2017
ICON 10, The Illustration Conference, has put out a call for papers to be considered for their Education Symposium taking place next July in Detroit, MI. Conference organizers are interested in reviewing submissions from a broad range of sources: academics, educators, researchers, and professional practitioners such as illustrators, typographers, designers, and fine artists. Fitting with the theme “Paradigm Paradox: Teaching in the Future,” submissions should explore how illustration is taught and crafted in a rapidly evolving environment, precipitated by technological changes to both production and delivery methods.
Interested participants should submit abstracts of up to 300 words by July 15. Conference organizers have identified several broad topics that could be addressed. From their call for abstracts:
Hand Made: Embracing craftsmanship in a multitude of media; access to training, tools and media.
Space & Time: The evolution of 3-D, Interactive and Motion-based Illustration (and how to teach it all)
Rethinking the Illustration Major: Where is the Illustration program placed within your institution? What other programs does it correlate with and what are the interdisciplinary dynamics?
The Invisible Classroom: How does digital technology affect traditional teaching? What are the flaws and assets of remote teaching?
Structure and Infrastructure: What spaces, tools and equipment are essential for effective teaching?
Being Present and Active Locally: How do students interweave their creativity with the local populations and neighborhoods where they are in school? In particular, how do they share creative thinking and processes with disadvantaged populations, especially children? Are there mentoring opportunities for the students to become teachers?
Collaboration: Projects that involve collective thinking and making; how are they managed?
Inspiration: Processes to jump-start creative brainstorming.
Narration and Writing: How do students integrate their own stories into projects?
Issues Awareness: How do students engage with topical, political and global issues?
The Art of Seeing: Teaching students to look closely, to develop a critical eye, to become articulate consumers of visual images.
Shifting Realities: Keeping up with the changing nature of illustration.
The Entrepreneurial Illustrator: Teaching students the art of business and the business of art.
For full guidelines and contact information, please visit the ICON 10 Education Symposium call for submissions.
Metro-NY Artists: Pro-Bono Legal Assistance for Copyright Disputes
Posted by Advocacy Liaison on June 27, 2017
The Copyright Alliance has partnered with Cravath, Swain, and Moore LLP and Columbia Law School to provide pro-bono trial services for individuals and small businesses involved in copyright disputes in New York City. Through the initiative, Columbia Law School students working under the supervision of lawyers from the firm provide legal counsel and learn trial skills as related to copyright law.
Designers and illustrators operating in New York City with a copyright dispute are encouraged to apply for consideration in the program. Applicants will be considered based on criteria published on the Alliance’s website. If you’re interested in applying for the program, visit the website to download the forms. For more information, contact the Alliance”s Copyright Counsel, Terrica Carrington, at firstname.lastname@example.org. (Please note that applying for the program does not guarantee legal assistance.)
A Year with the ADAA, Part 1: Judging the Adobe Design Achievement Awards
Posted by Rebecca Blake on June 24, 2017
Over the past year, Guild member and designer Theresa Whitehill of Colored Horse Studio has had a unusual relationship with software giant Adobe: that of both judge and mentor in their 2016 student Adobe Design Achievement Awards. As judge, Whitehill had the opportunity to review work by design, illustration, and film production students from around the world, working last August in tandem with a team of peers.
Q: How did you decide to take on the judging gig?
I looked into the ADAA program, and was really flattered to be asked. The commitment didn’t seem to be too much— only one weekend. Also I’ve been immersed in Adobe products since Photoshop 2.5, but never had the opportunity to interact with the company on a personal level, so I was thrilled to do so and see Adobe campus.
But although the commitment is for one weekend at the Adobe campus, it’s a long schedule – 8:00 a.m. to 5:30 p.m. with a couple breaks, lunch, and dinner. It meant traveling for two hours from my rural studio and overnighting with family. So it wasn’t a light commitment; I had to really want to do it.
Q: What was it like arriving for the first day of judging?
I had to leave my studio in St. Helena at 4:30 a.m. to get to the Adobe campus on time, and was greeted with coffee and pastry in the kitchen. I was overawed to meet the other judges. These were people like art directors with major companies, video producers who worked with MTV in its inception, people who worked in conceptual development. But I realized coming from a book design and book arts background that I brought a unique perspective. Additionally everyone was really generous—that healthy ego you find with creative, talented people.
Once the judging got started, it was like jumping off a ski jump. But there was so much great discussion during the judging process... Anytime you’re put into an environment with like minded people, you get to bond and know each other’s mind.
Q: Was there good communication between the judges while reviewing the student work?
When you combine the breadth of experience of all the judges, the judging becomes very comprehensive. Judging makes you articulate things you may not have realized you know. But at the same time, having other judges with different experience helped me check my reactions. For example, sometimes I’d be blown away by a student’s work, and another judge would point out that it’s actually quite derivative.
Q: What was the judging process like?
On the first day, the 14 judges were split into groups to judge in our own areas of expertise. In my group, we evaluated submissions in photography, illustration, and graphic design (fine art and commercial) I initially picked my top three candidates for each area, and later in the day, met with the other judges in my group. At that point, we started comparing each others’ choices, and selecting the group’s top three choices.
On the second day, we continued evaluating the submissions to select the winners and honorable mentions. We also had discretion to address submissions which didn’t seem to fit a particular category, and could make recommendations to Adobe to add categories of work. The award process is very much a living being; as technology and schools develop and abandon disciplines, the categories of work can change. The result is the ico-D and Adobe are learning as much from the judges as the judges are about the work. (Note: ico-D, the International Council of Design, co-produces the ADAA with Adobe.)
By Sunday afternoon, we had made our final choices, and the groups met to review the winners of each category. That meant groups which were still questioning a choice could ask the entire body of judges to weigh in on the selection. Ico-D was great to work with; they were present to ensure that the judging adhered to standards for best practices, followed guidelines, and was fair.
I said to another judge that sometimes I felt professional jealousy because the presentation quality was so high. I was also amazed at the extraordinary illustration talent—it felt like a privilege to view it.
Q: Were you impressed by the student work? What surprised you the most?
Overall the work was really impressive. Some projects were clearly underdeveloped but others were so professional. In fact, I said to another judge that sometimes I felt professional jealousy because the presentation quality was so high. I was also amazed at the extraordinary illustration talent—it felt like a privilege to view it.
I was struck by how about 85% of the projects seemed to assume a limitless budget for printing, etc. I ended up gravitating to the projects that assumed that a client (fictional or otherwise) might also have a budget, so that the project was developed with limits in mind.
Q: What do you think was the best takeaway for the student winners?
The students who put together almost seamless projects may not have the ability to show their work to someone who can help them. This awards process can give recognition to students who may not have the time, opportunity, connections, or resources to promote themselves. On top of that, there are the tangible benefits, such as the trip to the AdobeMax conference, or the mentoring opportunities.
Q: And what did you get out of the process?
Once the judging got started, it was like jumping off a ski jump. But there was so much great discussion during the judging process. Even judges who didn't talk much would speak up and pull us back to the core mission. Anytime you’re put into an environment with like minded people, you get to bond and know each other’s mind. I also learned a lot about myself. It gave me the opportunity to step outside of my environment and look back at my career. And I’m so grateful I got the opportunity to contribute.
Below: Teresa Whitehill in her studio.
photo © Adrienne Simpson. Used with permission.
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