Artist Dies of Exposure: Tim Kreider on Working for Free
Posted by Rebecca Blake on November 10, 2013
This October cartoonist and writer Tim Kreider had a particularly galling week, in which he received no less than three requests for his services, for free – in exchange for “exposure.” The experience drove him to issue a manifesto via The New York Times Op-Ed page, in which he calls upon his younger colleagues to not give away their work. In fairness, Kreider admits that many of the requests come from struggling organizations or publishers. But in his article, "Slaves of the Internet, Unite!" he accurately describes a cultural shift which has occurred, in which creative work has been devalued and demoted to “content”, and in which the ease of digitizing and accessing that work via the Internet has lead to stagnant income increases.
Kreider concludes his article by pointing out that businesses wouldn’t keep making the “free work for exposure” pitch unless it worked on somebody. In response he offers a bit of writing he’s willing to donate: a template for a polite refusal to send in answer to the next request for free labor.
Tim Kreider splits his time between New York City and the Chesapeake Bay. He is the author of We Learn Nothing: Essays and Cartoons (Simon & Schuster), and his cartoons have been collected in three volumes by Fantagraphics. He is a contributor to numerous publications, including The New York Times, The New Yorker, and Men’s Journal. He is also the creator of the cartoon, The Pain–When Will It End?, which appeared in the Baltiimore Sun from 2000-2012.
Image © Tim Kreider
Adobe Reports Cyber Attack Breached Information for 2.9 Million Customers
Posted by Rebecca Blake on October 04, 2013
On October 3, Adobe reported that cyber attacks enabled attackers to download the customer data of about 2.9 million customers, including customer names, encrypted credit or debit card numbers, and expiration dates. Adobe does not believe that decrypted credit or debit card information was removed from the Adobe systems.
The attacks also permitted the removal of source code information on Adobe products, including Adobe Acrobat, ColdFusion, and ColdFusion Builder. While Adobe isn't aware of any "zero-day exploits" targeting Adobe products, they recommend the use of only supported versions of the software.
Adobe is resetting the passwords of affected customers, and has sent an email notification to those users with instructions on changing passwords and Adobe IDs. Adobe is also contacting customers whose credit or debit card information may have been compromised, and has notified banks processing Adobe customer payments. Federal law enforcement has also been contacted by Adobe.
Copyright Office Closed for Government Shutdown
Posted by Rebecca Blake on October 02, 2013
Because of the Government shutdown, the Copyright Office is closed as of October 1st, 2013. While you can continue to use the online electronic copyright registration system, your copyright registrations will not be processed until the Office reopens. We'll keep you posted on when that happens.
Road Trip! The Journey Behind the Cover Art for the Handbook’s 14th Edition
Posted by Rebecca Blake on September 25, 2013
So what do Mr. Dill, a burnt draft card, a hula doll, and a wooden nickel have to do with pricing guidelines? These are some of the characters making an appearance in José Cruz’s cover art for the 14th edition of The Graphic Artists Guild Handbook: Pricing & Ethical Guidelines. Depicting the view from the driver’s seat on a long road journey, his illustration is an exhuberant, I-Spy mélange of detail. Look closely; the cover tells a tale.
Right click onto the cover image to pull up a large version. © Jose Cruz
Cruz had long been familiar with the Guild’s Handbook, having used it when he started his freelance design career in 1977. He was recommended by Michael Doret to create the latest cover art. (Doret is the husband of Laura Lynn Smith, the illustrator of the 13th edition, and is the designer of the Graphic Artists Guild’s logo.) Inspired by two of Cruz’s published works – “Mars vs. Earth” (Workman Publishing), and the serial illustration, “13 Bullets for Sam Spade” -- the Handbook’s art director, Sara Love, suggested a roadtrip as a concept for the cover art. The concept is apropos for the Handbook, implying that the book functions as a road map for planning a successful creative career.
Below: An early sketch for the cover art. © Jose Cruz
The resulting artwork tells the story of a long, adventurous cross country road trip. Clues to the identity of the driver (Joseph Cross, Cruz’s alter ego), time period, and location stud the illustration. A partially burnt draft card, with a registration date of 1964, places him squarely in the 1960s. The arrow-straight highway, with mountains looming in the distance and coyotes lurking at the side of the road, put the car in the southwest. A baseball card for a Yonkers player tells of the driver’s New York City origins, while the Bay State engraving on the car key, tickets from the Indiana State Fair, and trolley tokens from San Francisco hint at the driver’s circuitous route west. The journey is portrayed in the placement of the artwork, with the front cover depicting where the driver is going, and the back cover is the view through the side window, showing where he’s been. The glowing sky appearing over the horizon line hints at the unknown future.
The artwork also depicts the artist’s own creative journey. Homages to Cruz’s creative influences from his early career sprinkle the illustration. The fly perched on the steering wheel is a representation of an image by iconic album artist Charlie White III, one of Cruz’s first inspirations. A subtle reference to Milton Glaser, Seymour Chwast, and Pushpin Studios (hidden in a Gold Star trading stamp) acknowledges their support of at the start of his career. (Pushpin & Associates represented Cruz in the 1980s and Milton Glaser provided encouragement and exposure.) Even Cruz’s daughter Jo-X Rae and close friends, Daniel Pelavin and Michael Doret, make an appearance on the label of a 45 rpm record.
Cruz also skillfully places the Handbook and the Guild as central to the artist’s creative journey. The title of the book is framed in the steering wheel and dashboard, with the Guild logo functioning as a compass. (There’s also an homage to graphics software programs embedded in the steering wheel; familiar icons for pointers, cropping, and other tools appear to be engraved in the central column.) On the cover back, the description of the Handbook appears as the text on an actual roadmap.
The illustration is a showpiece for Cruz’s skill, and reflects his philosophy of “less is more and more is less, more or less.” His work ranges from the deceptively simple (such as his Simpletons), to the lushly complex. Working digitally permits him to construct layers of simple objects, creating complex, rich images. For the Handbook illustration, Jose researched source materials extensively, so that the details (such as “atomic” paddle ball souvenir) fit with the 1960s timeframe. The artwork also reflects Cruz’s artistic influences: the art deco styling of Joseph Binder and A.M. Cassandre, the geometric artwork of graphic designer George Hardie, the designs of the English artists Bush Hollyhead and Mick Haggerty, the lushness of Charlie White III’s illustration, and the beautiful typography of Michael Doret and Daniel Pelavin.
A nationally recognized illustrator with an impressive list of clients, Jose attributes his success to a lot of hard work – entering illustration annuals, and hauling his portfolio from meeting after meeting with art directors. He received his early art education at the Dallas Skyline High School from Bud “Norton” Hemedinger, a former NASA employee who taught commercial art, and from his TCU teachers graphic designer Margie Adkins, and illustrator Don Ivan Punchatz. Cruz's first job was working for Punchatz at The Sketchpad Studio, a realistic fantasy-art shop. However, upon seeing the geometric artwork of George Hardie and Mick Haggerty, Cruz changed his style.
From that point, he began as a freelance illustrator, building in the 1980s and developing relationships with then prominent art directors such as Judy Garlan from The Atlantic, Fred Woodward from D Magazine and The Rolling Stone, Dan Lloyd Taylor from Money Magazine, Mitch Shostak at BusinessWeek, Milton Glaser, James Noel Smith from both the Dallas Morning News and the Times Herald, and Stan McCray from Houston City and Boston Magazine.
All images © Jose Cruz. www.x-factor-e.com/home.html
Mixed Reactions to Adobe’s Creative Cloud™ Subscription
Posted by Rebecca Blake on August 22, 2013
In the three months since Adobe® announced it’s discontinuing its boxed version (and perpetual license) of Creative Suite® products in favor of a cloud-based subscription service, reactions from professional creatives has been mixed. The move provides both a deterrent to the rampant piracy of Adobe® software as well as a more stable revenue stream, since currently many users are unable or unwilling to pay for costly upgrades. Adobe® has bundled significant additional features in with the Creative Cloud™ software sets, including integration of a personal portfolio site via Behance® Prosite, integration of Typekit® webfonts, syncing of personal settings, tutorials, and more.
A cost analysis of the individual plans show that for Adobe® product users who purchase upgrades frequently, the cloud subscription service will lower costs initially. CNET calculated that the Design Standard boxed set would cost $1,648 for the initial cost and one upgrade, versus $1,800 for three year’s worth of Creative Cloud™ – and that would include eight additional software packages (such as Premiere Pro®) and online services.
For those users who skip version upgrades as a savings tactic, the new model will be more expensive. (This savings tactic may have been on the way out. Adobe® attempted to offer upgrades to CS6 only from CS5 and 5.5, but after a firestorm of criticism, changed the policy in January to permit upgrades from CS3 and 4). Digital Arts calculated that the tipping point on Cloud subscriptions – the point at which the monthly subscription becomes more expensive than a perpetual license – is 26 months for a CS6 Design Standard and 38 months for the CS6 Design and Web PremiumCS6 Design and Web Premium. Students are impacted the most; the tipping point for CS6 Design and Web Premium Student and Teacher Edition is just 20 months at the student subscription rate.
The backlash against Adobe® resulted in an online petition asking Adobe® to “Eliminate the mandatory Creative Cloud™ subscription model.” Protesters have a number of concerns beyond the pricing structure, including worries that Adobe® will hike up the monthly fees at any moment, and concerns about Internet connectivity, access to files, etc. (Adobe® has addressed many of the misconceptions about the Cloud model in their “5 Myths about Adobe Creative Cloud™.”) As of mid August, the petition had gained 38,000 signatures. Some users have been turning to alternatives to Creative Cloud™ and Adobe® products.
Adobe®, however, has been on track with their projected subscription levels since the release of Creative Cloud™. In a mid-June MacWorld article, Adobe® reported a total of 700,000 subscribers, and expected to reach their target of 1.25 million subscribers by the end of 2013. So far, Creative Cloud™ seems to be a success as a pricing model. But as a solution for piracy, the jury is still out; one day after the official release of Creative Cloud™, a torrent link to a pirated copy was uploaded to The Pirate Bay. Reports are that the copy works fine.
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