From Croatia, with Love (and Inspiration): The Design Blog
Posted by Rebecca Blake on February 18, 2014
Croatian designer Ena Baćanović (aka Ruby Soho) made a splash when her “If I Wanted to Work for Free…” poster went viral in the summer of 2012. Few realized then that she is also the founder and curator of The Design Blog, a collection of inspirations and resources from around the globe. The Design Blog seeks to live up to its mantra, “Don’t Just Be a Designer – Be a Good One” by featuring beautiful work and resources. The homepage features selected projects, elaborated upon with text and photographs from the creators.
The site also has recurring sections, which showcase work and projects across a range of disciplines on selected days of the week, such as Designer of the Week, Web Design Wednesdays, UI/UX of the Week, Featured Video, and Friday Freebies. (The moniker “of the Week” is a bit ambitious. Although posts for each section are frequent, they don’t seem to appear on a weekly basis – hardly surprising considering the breadth of disciplines which are covered.) An extensive list of resources lists typography resources and inspirational blogs.
The Design Blog is all the more impressive when one considers that Baćanović is only 23 years old. She’s both energetic and multi-faceted. In addition to running The Design Blog and working on her own projects, she’s the drummer in the female band Punchke.
Images @ Ena Baćanović. Used with permission.
The Online Harassment of Women, and One Artist’s Unique Response
Posted by Rebecca Blake on February 13, 2014
This past year, the widespread abuse of women who are active online has been well documented. One artist, however, has found a unique way to own the harassment. Lindsay Bottos, a fine arts and photography major at Maryland Institute College of Art, posts frank images of a number of subjects on her Tmblr account. Her self portraits almost exclusively attract some hateful comments. As Bottos writes, “The authority people feel they have to share their opinion on my appearance is something myself and many other girls online deal with daily.” Her response has been to take the comments and superimpose them on self portraits, which she’s collected into a project, “Anonymous.” The project photos render the comments powerless, accentuating their hostile stupidity, while the arch expression on Bottos’ face provides commentary.
For a number of women, though, online harassment goes beyond spiteful comments. A widely read article by Amanda Hess, “Why Women Aren’t Welcome on the Internet,” was published in January in Pacific Standard. In the article, Hess, a writer for Slate, describes anonymous misogynistic attacks, culminating in threats of rape and beheading from one enraged cyberstalker. She lists several other well-documented cases of women being targeted for abuse, from feminist Caroline Criado-Perez, who affronted by suggesting that the Bank of England feature at least one woman other than the Queen on a banknote, to well-regarded technology writer Kathy Sierra, who had to put her career on temporary hiatus.
Sadly, women in technology and gaming have to deal with especially virulent attacks. Anita Sarkeesian, a gamer who started a Kickstarter Campaign to support her video project exploring the stereotypes of female characters in gaming, discovered doctored pornographic images of her posted online, as well as a web-based game which permitted players to virtually punch her. Zoe Quinn, an illustrator and game developer, twice submitted her game Depression Quest to Greenlight, the peer-review community for the online gaming platform Steam. Both times her submission generated a torrent of abuse directed towards her via social media and forums, as well as anonymous telephone calls which forced her to change her cell phone number. Both women succeeded in their ventures despite (and to an extent, because of publicity generated by) the harassment. Sarkeesian’s campaign raised more than five times the amount she originally requested, and Quinn’s game is now available on Steam.
Photo © Lindsay Bottos. Used with permission.
GIgapixel ArtZoom: Focusing on the Seattle Art Scene
Posted by Rebecca Blake on February 11, 2014
In October 2013, Microsoft teamed up with Seattle artists to create Gigapixel ArtZoom, an online panorama that shows off Seattle’s stunning vistas and vibrant art scene. Gigapixel ArtZoom was built on technology first demonstrated in 2006, when Johannes Kopf, Matt Uyttendaele, Oliver Deussen, and Michael Cohen at Microsoft Research improved upon existing gigapixel imaging. They figured out how to capture images of billions of pixels, and developed smoother panning and zooming technology that would permit viewers to properly explore the images.
The original image was beautiful, but stark in that the cityscape appeared to be sparsely populated. So in 2013, the team developed the Gigapixel ArtZoom, working with prominent people in the local Seattle artist scene. A plan was developed to create the panoramic shot of Seattle, and populate it with painters, fashion and costume designers, performance artists, dancers, and acrobats. On a beautiful day in October, from the top of a condominium tower in downtown Seattle, a team of photographers shot two panoramas using a Canon digital SLR camera, a professional 400 mm lens, and a Gigapan robotic tripod head. Since no single spot on the roof could yield a full panorama of Seattle, two shots were required and were later stitched together using Microsoft’s Image Composite Editor software.
During the next two weeks, the artists were posed in situ, photographed from the rooftop, and composited into the final image. Video crews also photographed and filmed the artists. The result is a stunning vista of Seattle, which viewers can pan and zoom in on from any computer or mobile device. The experience is a wonderful “Where’s Waldo” adventure; as an artist is centered in the screen, a pop-up window provides information and links to a video. The range depicts the diversity of Seattle’s art scene. Participants include landscape painter Tamara Stephas, filmmaker Wes Hurley, diva Sari Breznau, and the Kelly Lyles Art Cars, participants in the uniquely Seattle Art Car Blowout.
Gigiapixel Art is also memorable for the poignant scenes of everyday Seattle life that have been captured in the panorama. Panning across the image reveals a skateboarder mid-air, a father strolling with his infant, couples nestling by the river, and the crumpled sheets of an unmade bed, spied through a sunlit window.
Top right – GigaPixel artists from top left (going clockwise): landscape painter Tamara Stephas, actors in filmaker Wes Hurley's performance piece, opera diva Sari Breznau, and Kelly Lyles Art Cars.
Photos © Microsoft.
An Invitation: Intensive with Bob Gill, June 9-13
Posted by Rebecca Blake on January 31, 2014
An invitation to the first six intrepid souls to spend an intensive week with Bob Gill in his New York City studio, June 9-13. The workshop will consist of the following:
- A comprehensive evaluation of each designer's portfolio.
- A discussion of each designer's goals (attainable and unattainable).
- A complete description of Gill's process of changing ordinary design and illustration problems into exciting, original solutions that really work.
- A series of one-day assignments tailored to each designer's needs.
- Frank criticism of each assignment.
- Bagels and coffee.
Gill is in the New York Art Directors Hall of Fame and is one of the founders of Pentagram Design. His latest book is Bob Gill, So Far.
www.bobgilletc.com | email@example.com | (212) 460-0950
Guild Joins Organizations in Amicus Brief in Fine Art Appropriation Case
Posted by Rebecca Blake on January 30, 2014
In mid-December, the Graphic Artists Guild joined other arts organizations (ASMP, Picture Archive Association of America, PACA, PPA, NPAA, Jeremy Sparig, APA, and ASJA) in filing an amicus brief in opposition to a brief filed by the Warhol Foundation in Patrick Cariou v. Richard Prince. Photographer Patrick Cariou sued fine artist Richard Prince for copyright infringment after Prince appropriated a number of Cariou’s photographs for a series of paintings. Prince duplicated the photographs from a published book of Cariou’s photos without seeking permission from Cariou, and minimally altered them. While the District Court found in favor of Cariou, the United States District Court of Appeals for the Second Circuit reversed much of that decision, withholding judgement of five of the paintings. The court found that the bulk of the paintings fall under fair use since they “manifest an entirely different aesthetic from Cariou’s photographs.”
The Warhol Foundation issued an amicus brief in which they argued in favor of the fair use finding, contending that the paintings are transformative in that they convey a different meaning or message than the original photographs. Additionally, the Foundation’s brief asks that the court consider the “broader art community” to be the reasonable observers of the paintings, to whom the transformative nature of the work would be apparent.
The amicus brief filed by the Guild and the other organizations disputes the Warlhol Foundation’s framing of fair use:
“The application of the “reasonable person” test for transformativeness, in the form advanced by Defendants and the Warhol Foundation in its amicus brief would permit the blanket appropriation of artistic creations without compensation to the authors and owners of the copyrights in those works. While appropriation is a long-known practice in the artistic community, the use of an artist’s underlying work in a different medium is no different than selling any intellectual property through a different channel of distribution. The standard articulated by the Warhol Foundation would create an unwarranted safe harbor around a small coterie of well-connected elite artists who sell their works for extraordinary prices, at the expense of the greater community of working artists.”
The brief urges the court to reject the “reasonable person” standard proposed by the Warhol Foundation, and to find no fair use in this case:
“Defendants and the Warhol Foundation propose an application of the “reasonable person” standard that would not even require modification of the original photographs’ aesthetic in any way. Such a standard would permit appropriating artists to circumvent the available licensing systems, knowing that a standard that permits simple after-the-fact rationalization for appropriation as a “fair use” defense forecloses many less-endowed visual artists from fighting them in the courts... Photographers, and all creators of original work, should not be deprived of their work’s value on the basis of appropriation.“Previous Page Next Page
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