Adobe Design Achievement Awards Strive to Prepare Students for the Real World
Posted by Rebecca Blake on April 12, 2016
Adobe’s annual contest of student work, the Adobe Design Achievement Awards, is in full swing, with students entering to meet the June 19 deadline. Adobe partners with ico-D, the International Association of Design, in producing a unique competition that strives to assist registrants in navigating the transition from student to full professional. A full slate of benefits and prizes reinforces the educational aspect of the competition:
- All registrants are eligible to be chosen for a mentorship with a creative professional, and are subscribed to tips emails from 99U, as well as the 99U Quarterly print magazine.
- Semifinalists are also invited to join the online ADAA community, attend for free an Adobe Career Bootcamp, have their entries appear in the ADAA live gallery, and can display ADAA online badge on their LinkedIn and Facebook pages.
- Finalists additionally receive comments on their work from the judges, are invited to partnered events with local design firms, will be nominated for three years for an Adobe Creative Residency, receive a one-year subscription (or extension) to Adobe Creative Cloud, and have their work appear permanently in the ADAA Showcase.
- Winners have their expenses (travel, hotel, and conference pass) paid for a trip to San Diego to attend Adobe MAX: The Creativity Conference, and receive a trophy.
The ico-D Mentorship Program is uniquely geared to assisting students in bridging the career gap. Mentors select students from all ADAA entrants for either a portfolio review or a mentorship. The mentorship is described as a 5-5-5 – five virtual meetings (online or by telephone), over five months, devised to address five predetermined goals that will either improve the student’s design skills, or assist the student in launching a career. Since mentors are pulled from ico-D and Adobe’s global networks, they represent a broad range of professional activity and locations.
Students are encouraged to enter up to three examples of existing work in different categories, from fine art, to commercial, to social impact. (That last category reflects ico-D and the design community’s concern with sustainability, and encompasses work created for social or environmental causes.) Entrants must be older than 18, and must be enrolled in an accredited institution of higher education. To accommodate larger scale projects, such as video work, groups may also submit entries, so long as one individual is listed as the team leader. (The competitions rules are posted online.)
While the final submission deadline is June 19, early bird semifinalists will be announced on May 24. Final semifinalists will be announced on July 18, with finalists and category winners projected to be announced in August and September.
Vox Indie’s Common Sense Proposal for Google to Reduce its Massive DMCA Takedown Numbers
Posted by Rebecca Blake on April 07, 2016
As the DMCA takedown notice process is being reviewed by the Copyright Office, the procedure is increasingly covered in tech news. Recently, The Verge reported that Google is currently processing over 100,000 URLs per hour. While Google has asserted that the DMCA takedown process works fine, Ellen Siedler of Vox Indie asserts that the sheer quantity is proof enough that the process does not help rights holders. Instead, in her article, “How Google could reduce its massive DMCA takedown numbers,” she takes Google to task for not taking basic steps to reduce the number of notices it receives, thereby protecting copyright holders.
As websites hosting infringed works ignore takedown requests, creators are forced to shift their focus to Google and its powerful search engine. Siedler suggests that Google temporarily block the top offenders – those which receive the most complaints – from Google’s search results for 30 days. The lack of Google search traffic would give the site operators a solid incentive to remove infringing materials, dropping the number of DMCA takedown requests. Siedler speculates that Google would only need to block the top 100 sites to have an effect, and could develop a system to extend the block by 30 day increments for sites which continue to post high numbers of takedown requests.
However, as Siedler points out, Google seems to be more concerned with promoting “free speech” than protecting the rights of copyright holders. In 2015, the company stated it wouldn’t block piracy websites because of free-speech concerns. And as Siedler herself has pointed out, Google’s DMCA takedown process is needlessly convoluted, deterring individual creators from protecting their intellectual property. The solution Siedler outlines sounds like a sensible middle ground. It could discourage unlawful behavior without shutting down sites which demonstrate a willingness to respect creators’ rights.
Above right: Siedler asks why viciomp3.com, which averages more than 500,000 takedown requests per week, couldn’t be temporarily blocked from Google’s search results.
Marking World Design Day, April 27
Posted by Rebecca Blake on March 30, 2016
World Design Day is on April 27, and ico-D, the International Council of Design, is marking the occasion by celebrating how design has improved everyday life in local communities through their Design in Action! campaign:
“One of the great things about design is that it can make such a big impact on everyday life. From the bike paths that make zipping around the city safer and faster, to the telephone that connects you to your friends and families, to the way-finding that helps you not get lost and the high-tech gear that helps you do the sports you like, good Design, meaningful Design, is constantly in Action!—helping, directing, improving, creating. We want to see Design in Action! where you are—in your region, and in your life.”
The organization has invited designers worldwide to share their examples of great design via Instagram and on ico-D's Facebook page, using the hashtags #WDD2016 and #Designinaction and tagging @theicod. All design disciplines are invited to participate, so the projects that are being shared can include wayfaring signage, bicycle paths, public spaces – anything which impacts the local community for the greater good. The Guild is participating via our brand-new Instagram account, and would love to have our community join us. Please share the design that brings you joy and ease, or addresses real problems in your community. Be sure to use #WDD2016 and #Designinaction and tag @theicod, and tag us too: @graphic_artists_guild.
Examples of Design in Action in New York City: the High Line park, which converted unused elevated rail into a much-needed public park, and interactive subway signage, which reports on track conditions, provides information for wheelchair accessibility, and permits visitors to map their routes, among other features.
The WDD2016 visuals were designed by the multi- talented Russian poster designer Peter Bankov. www.bankovposters.com
Animations Educate on Copyright Ownership and Registration
Posted by Rebecca Blake on March 28, 2016
Guild member and illustrator/animator Mark Monlux has given us permission to post two animations he created covering copyright basics. Copyright & You — Defining Copyright Ownership teaches that artists who sell their original paintings do not transfer the copyrights to those paintings, and encourage artists to provide provenance in writing. The second animation, Copyright and You – Having vs Registering, outlines the additional legal protection registering copyrights affords creators. Both animations have been posted with full transcripts to our Tools and Resources pages.
The cartoons use Monlux’s whiteboard animation technique, which he employs for organizational and corporate clients (in addition to his advertising and editorial illustration, and sketchnoting). They were created as a public service announcement in collaboration with the Tacoma Artists Intitiative Program. Monlux served many years on the Guild's Executive Committee, and is recognized for his knowledge of copyright law and good trade practices for illustrators.
Below: screenshots from “Defining Copyright Ownership” (left), and “Having vs. Registering.”
© Mark Monlux.
Katie Lane’s Low-down on Work-for-Hire versus Assigning Your Copyrights
Posted by Rebecca Blake on March 21, 2016
Attorney Katie Lane recently addressed a question she often hears from her creative clients: what’s the difference between work-for-hire and assigning copyrights? Work-for-hire is a term which is frequently misunderstood, and confused with an all-rights buyout. Lane explains that a work-for-hire agreement means the client owns the copyright to whatever the artist creates: “From the very moment the thing is created, it’s owned by the client or your employer.” In contrast, when an artist assigns the copyright, the artist owns the copyright, and is selling that copyright to the client.
Lane further explains that for a work to qualify as work-for-hire, it has to either be created by an employee within the scope of that individual’s job (in which case the copyright belongs to the employer or firm), or it must meet one of nine categories, such as contributing to a collective work. Lane also points out that the agreement between the artist and client must stipulate that the work is work-for-hire.
Lane concludes by cautioning artists on the real limits work-for-hire agreements place on artists, such as prohibiting them from displaying the work in their portfolios. If a contract stipulates a project is work-for-hire, and the artist thinks it may not meet one of the nine qualifications, Lane’s advice is to negotiate before signing to see if the terms can be changed to assigning copyrights.
Lane’s full article, Work for Hire or Copyright Assignment?, can be read on her blog. The Work Made for Hire blog features articles written from a legal perspective for creatives, and includes tips on negotiating, reading contracts, and a comprehensive article on orphan works.
Illustration of Katie Lane © Dylan Meconis 2016. Used with permission.Previous Page Next Page
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